Chapter 29

Users Don't Have Attention for You

Why your product competes with everything else in their life

Users Don't Have Attention for You illustration

TL;DR:
Users aren't ignoring your onboarding because they're dumb. They're ignoring it because they have 50 other apps, 3 Slack channels, and a kid screaming in the background. You're not the center of their world.

You built something you care about. You agonized over the layout, rewrote the copy, spent a whole afternoon on the button. And then the user opened it, glanced for two seconds, and went back to whatever they were doing before. Not because your work was bad. Because they had seventeen other things happening and none of them were you.

This is the assumption sitting underneath almost every design decision that misses: that users show up ready to engage. That when someone opens your app, they are present, focused, giving you a fair shot. They are not. By the time someone reaches your product, their attention budget has already been running a deficit. It went on a difficult email that morning, a conversation that did not land right, a task left half-finished when a notification pulled them somewhere else. The phone buzzed on the commute. Lunch went long. The meeting before this one ran over and no one said sorry. What you get is whatever is left. Not much on a good day. Less on a hard one.

Attention doesn’t scale

Herbert Simon wrote about this in 1971, long before the internet, before any of it seemed like an urgent design problem. He was studying what happens when information becomes abundant and arrived at a line that has not aged: “A wealth of information creates a poverty of attention and a need to allocate that attention efficiently.” Simon was a Nobel Prize-winning economist and cognitive scientist. The point is simple in the best way. Information does not enter minds without cost. Every piece of it has to be processed. Processing requires attention. And attention, unlike the information competing for it, cannot be scaled up. You can flood someone with content. You cannot give them more capacity to take it in.

Daniel Kahneman spent years mapping what this looks like inside the brain. His 1973 book Attention and Effort showed that attention is not a spotlight you aim wherever you like. It is a budget you spend, managed by a system that prioritizes ruthlessly and unconsciously. The threshold is set before awareness enters the picture. Most things fail to clear it. You do not even notice what you have ignored. The brain completes the rejection quietly, before the thought surfaces.

This is why banner blindness exists and why it will not go away. Users learn through repeated exposure that certain visual positions mean advertising. Once the association forms, the brain skips those zones by reflex, even when the zone holds something genuinely useful. Nielsen Norman Group has tracked this for years in eye-tracking studies: once a design pattern gets labeled as noise, the content inside it stops mattering. The pattern overrides everything. Designers who place important information in positions that look like ads are not losing to competition. They are losing to a learned reflex their own design triggered.

What the brain does with a divided budget

The Strayer and Johnston study from 2001 makes this concrete in a way that is hard to argue with. They put drivers in a simulator and had them hold phone conversations while navigating traffic. Handheld phone: worse performance, as expected. Hands-free phone: the same result. The hand was not the problem. The conversation was. Drivers on cell phones missed more than twice as many simulated traffic signals as undistracted drivers. They looked at the road. They did not see it. Their eyes were pointed correctly. Their attention was somewhere else entirely. The researchers named it inattentional blindness.

That is who opens your product. Not a blank-slate person with time and focus to spare. Someone mid-thought, mid-task, whose attention is already partly committed before your screen even loads.

What Facebook learned by finding the exploit

In 2018, Facebook rewrote its News Feed algorithm. The stated goal was more meaningful interactions: real engagement between people rather than passive scrolling through media. That was the public version.

Documents leaked by whistleblower Frances Haugen and published by the Wall Street Journal in September 2021 revealed what the internal research had found. The revised algorithm optimized for emotional reactions: comments, shares, heated responses. The content generating the most of those signals was content that made people angry. Internal memos recorded that “misinformation, toxicity and violent content are inordinately prevalent among reshares.” A data scientist wrote in 2019 that harmful content could go viral “often before we can catch it and mitigate its effects.” The researchers flagged the problem. Leadership looked at the engagement numbers and kept going.

The algorithm had found the most reliable fuel in the human attention system: outrage. Outrage holds the mind in a way a pleasant photo does not. It is difficult to dismiss. It pulls focus and keeps it. But attention captured by outrage is still attention, drawn from a finite daily supply. Every extra minute Facebook held a user had to come from somewhere else. Sleep. Conversation. Rest. Things people needed more than another scroll. Facebook’s engineers understood human attention well enough to exploit it. They did not design as if attention were scarce and worth protecting. Those are two different things. The first is a tactic. The second is a choice about what your product is for.

The check you run before anything ships

The lesson is not to make your product louder. That is the wrong direction entirely.

Before any notification goes out, before any modal launches, before any badge count gets added to a tab, ask two questions: what was the user doing before this moment, and what are you asking them to stop and do right now? If you cannot answer the first question, you are designing for someone who exists in a vacuum with no prior context and no competing demands. That person does not exist. The real user was in the middle of something. Your product is the interruption. Design like that is true.

Thomas Davenport and John Beck framed the economics of this in a 2001 Harvard Business Review piece: in a world overloaded with information, attention becomes the scarce resource that determines every outcome. Whoever earns it has power. Whoever wastes it loses trust. This is not soft thinking about user experience. It is a description of how digital products actually compete.

Designing for attention scarcity means one thing surfaces at a time, not several. It means every interruption has to clear a real bar before it ships, because each one draws from a budget the user did not agree to share with you. It means when someone skips past something you built, making it bigger is the wrong response. Bigger trains people to filter you out faster. The right response is to ask whether it deserved the ask at all, and to cut it if it did not.

Users don’t ignore your product because they don’t care. They ignore it because they have to ignore almost everything.

Wouter de Bres

I am a psychologist turned product designer & founder. With 20yrs experience designing digital products, I am convinced that when you understand psychology, it makes your designs more effective and your products more human. Let's Connect

References